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GAME PROGRAMMER · DEVELOPER · TECHNICAL CREATIVE

RI­HARDS
ZORGIS

UNITY · C# · OPENXR · LUA · BLENDER

Game programmer and developer focused on gameplay, interactive systems, XR development and technical problem solving.

FOCUS Gameplay & Systems Programming
ENGINE Unity
PROGRAMMING C# · Lua · JavaScript · SQL
OTHER VR/XR · 3D · Automation

Selected Work

A selection of larger projects where I have worked on gameplay, systems, programming, interaction and development.

Profile

ABOUT_ME

I'm Rihards Zorgis, a game programmer and developer interested in gameplay systems, interactive experiences and technical problem solving.

My main development experience is with Unity and C#, with additional experience in Lua, SQL, JavaScript, Apps Script, OpenXR and Blender.

I enjoy working across the boundary between programming and creative development, from gameplay systems and VR interactions to tools, automation and technical experiments.

TOOLS

  • Unity
  • C#
  • Lua
  • JavaScript
  • SQL
  • OpenXR
  • MetaSDK
  • Git
  • GitHub
  • Blender
  • MySQL
  • Google Sheets
  • Apps Script
  • Miro - Trello
01 COLOURLESS CREATIVE

Gameplay Programmer

Worked on a commercial Unity project for an immersive multimedia exhibition, implementing interactions, fixing production issues and testing the experience for public installation.

UNITY · C# · OPENXR
02 RIGA TECHNICAL UNIVERSITY

Game Development

Academic game development work covering programming, game design, interactive systems, 3D development and project work.

UNITY · C# · BLENDER
03 FTONE

Development Experience

Technical and development-related experience contributing to practical projects and workflows.

DEVELOPMENT · TECHNICAL WORK
04 COMMUNITY DEVELOPMENT

Systems & Development

Developed and maintained technical systems for online communities, including automation and data-management workflows.

LUA · SQL · AUTOMATION
05 GARRY'S MOD

Lua Developer

Developed gameplay systems, vehicles and custom functionality for Garry's Mod, including physics behaviour and community-facing content.

LUA · SOURCE · BLENDER
06 COMMUNITY AUTOMATION

Systems Developer

Built automation and database workflows to reduce repetitive administration and organise community data.

GOOGLE SHEETS · APPS SCRIPT · MYSQL

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Interested in game programming, gameplay systems, XR development or technical creative work? Get in touch.